SEABERY - Virtual CSI
Technical Product Owner
BASED IN BARCELONA, ES
+ VISUAL DEVELOPER
I have had the honor of working on these projects, which have provided me with invaluable experiences and knowledge. These experiences have given me a solid perspective that helps me in my daily role as a Product Owner.
I'm at the forefront of utilizing Unity and Unreal Engine to develop and prioritize team backlogs,
define clear user stories, and contribute to strategic roadmaps.
My approach is to find
"innovative solutions" and bridge the gap between development teams and users effectively.
With over a decade of experience, I believe that with the right perspective, technology can significantly
enhance the user experience.
Additionally, my skills in app and web development enable me to create seamless and interactive digital solutions.
I excel in full-stack development, leveraging my knowledge of various programming languages and frameworks
to build robust and user-friendly applications. Whether it's developing complex apps or dynamic websites,
my commitment to intuitive design and functionality ensures exceptional results.
My creative spirit comes alive in the digital realm. With nimble fingers flying across the keyboard, I craft clear experiences out of nothing but ones and zeroes.
More than a job, product management and business analysis are my passions. I have the power to turn ideas into strategic projects. My work in AR and VR technology drives immersive experiences that align with business goals. As technology evolves, so do the opportunities for innovation. With the flexibility to work remotely or in diverse teams, I thrive on the excitement of seeing projects succeed.
As a product owner and full-stack developer, I blend technical expertise with creative problem-solving. Each day brings new challenges, from defining user stories to developing data solutions. This dynamic field keeps me engaged and constantly learning.
With over a decade of experience in the video game industry, I have honed my skills across various domains such as combat design, level design, and gameplay design. My journey began with Radical Graphics Studio, where I developed foundational combat systems and created engaging combat scenarios. At Omnidrone, I served as a Combat Product Owner, effectively bridging the gap between development teams and players, ensuring that strategic goals were not only met but exceeded.
My expertise extends to systems design, where I integrate small systems seamlessly with core game features, and narrative and content design, where I craft compelling stories and in-game material. Proficient in using Unreal Engine 4 and Unity, I have designed, prototyped, and iterated on numerous game systems and features, contributing to immersive and enjoyable player experiences.
My ability to balance data analysis with creative vision ensures that new content and features are both innovative and well-balanced.
Overseeing the entire product lifecycle, from conception to launch, ensuring alignment with business goals and user needs. With experience as Product Owner, Product manager & Product Lead.
Design and develop small systems that work in conjunction with the main game core features.
Creating design proposals to build foundational combat systems and combat system specifications.
Build interactive combat scenarios that engage small groups of players and support solo quest content.
Designing, prototyping, scripting, iterating and polishing game systems and features using UE4 and Unity.
Design overall narrative flow and also writing content for all the in-game material to support the story.
Developing and Integrating tools and pipelines for the art department. Knowledge at 3D modeling, animation, and rigging.
Specializing in 2D and 3D rigging, creating visually compelling and technically sound game assets.
Specializing in 2D and 3D rigging, creating visually compelling and technically sound game assets.
Developing user-friendly and robust applications, focusing on intuitive design and seamless functionality.
Implementing artificial intelligence solutions to create smarter, more responsive game elements and systems.
Developing both client and server software. Proficient in front-end and back-end development, creating dynamic and scalable web applications.
Providing archviz representation for architecture firms and construction projects. With excellent results in Unreal.
Leveraged AR and VR to support an augmented reality welding system and Virtual CSI projects. Developed product vision, managed backlogs, crafted user stories, and engaged stakeholders to innovate user experiences.
Defined combat meta, refined user stories, maintained product backlogs, and collaborated with cross-functional teams to deliver compelling combat experiences.
Focused on user story refinement, backlog maintenance, and product roadmap assistance. Conducted playtests and analyzed data to enhance combat design.
Led the design team, developed game mechanics, collaborated with artists and programmers, and created attractive and fun designs. Conducted playtests and adjusted game mechanics.
Applied game design expertise to educational and commercial gaming sectors. Managed product backlogs and collaborated with educational experts and developers.
Balanced game narrative and aesthetics. Developed design documentation for level progression and implemented features to enhance customer acquisition and retention.
Crafted engaging combat experiences, managed character design, and maintained documentation for combat mechanics. Leveraged technical expertise to enhance gameplay.
Provided detailed bug reports, stability assessments, and data analysis. Conducted functional and subjective testing to ensure game quality and performance.
Worked on level design, balancing, testing, iteration, and documentation. Developed and maintained design specifications.
Developed graphic designs and marketing materials. Managed web content and conducted market research to identify business growth opportunities.
Developed audiovisual communication plans, optimized web platforms, created content, and managed transmedia projects.
Developed front-end interfaces and back-end applications. Managed servers and databases, and integrated APIs for custom web solutions.
Managed the employee life cycle, provided administrative support, maintained personnel files, and coordinated training courses.
A powerful real-time 3D creation tool for photoreal visuals and immersive experiences, widely used in game development, architecture, and film.
A versatile cross-platform game engine offering a comprehensive suite of tools for creating both 2D and 3D interactive content, used extensively in games and simulations.
A suite of developer tools including integrated development environments (IDEs) for various programming languages.
Provides powerful tools for project management and issue tracking software designed for agile development teams, facilitating task planning, tracking, and reporting to improve workflow efficiency. Really useful when combined with big picture.
A collaborative workspace where teams can create, share, and organize project documentation, fostering knowledge sharing and team alignment.
Figma is a collaborative web application for design with additional offline features for macOS and Windows.
Webflow is a visual web development platform that enables users to design, build, and launch responsive websites. Also allows me to integrate custom code (HTML, CSS, and JavaScript) for advanced functionality and customization beyond its visual design tools.
Fast and reliable, I take benefit from the robustness and flexibility of Flutter, leveraging its advantages to create high-quality applications.
Essential and powerful tool for photo retouching, compositing, and digital art, widely used in photography and graphic design.
Really useful for using it for matte painting and illustration. This tool offers advanced tools for drawing, inking, and coloring.
Useful for creating logos, illustrations, and icons, known for its ability to produce scalable vector graphics that maintain quality at any size.
Useful for creating layouts for print and digital media, including books, magazines, and brochures, offering precise control over typography and design.
Is my preferred 3d tool at the moment, it supports my entire 3D pipeline, including modeling, rigging, animation and simulation.
Really useful for its utilities for rigging, its weighting tools, non destructive modifiers, voxelizer skinning tool and morph creation.
Allows to create detailed sculptures and combines 3D modeling, texturing, and painting.
A 3D animation and visual effects software known for its powerful procedural generation workflow. Key for creating complex simulations, particle effects, and dynamic scenes with high flexibility and control.
A physics-based animation software that allows animators to create realistic character movements with ease, focusing on action scenes and dynamic poses.
Useful for creating high-quality digital doubles and morphing 3D models, facilitating the transfer of detailed textures and geometries between models.
Allows editing and producing high-quality video content, offering advanced editing tools, effects, and integrations.
Useful for texturing models with highly detailed and realistic materials, widely used in game development, film, and product design.
A NoSQL database that stores data in flexible, JSON-like documents. It is designed to handle large volumes of unstructured data and provides high performance, high availability, and easy scalability.
JavaScript, often abbreviated as JS, is a programming language and technology alongside HTML and CSS.
A JavaScript library for building user interfaces, particularly single-page applications where data can change over time. Fast update and efficent rendering.
A JavaScript runtime built on Chrome's V8 JavaScript engine. Node.js allows developers to use JavaScript to write server-side code, enabling the development of scalable network applications.
Allows creating wireframes, prototypes, and design specifications for web and mobile apps. Essential for prototyping complex designs with large files.
I offer comprehensive product management services including roadmap development, stakeholder communication, feature prioritization, and agile project management to ensure products are delivered on time and meet user needs.
I specialize in game concept development, level design, gameplay mechanics, combat design, storyboarding, and user experience optimization to create engaging and immersive gaming experiences.
My approach begins with understanding market needs and user pain points, followed by creating a strategic product roadmap, and managing the development process through agile methodologies to deliver high-quality products.
I utilize industry-leading tools such as Unity and Unreal Engine for development, Adobe Illustrator and Photoshop for creating game assets, and Blender for 3D modeling to bring game concepts to life.
Yes, I have successfully worked on several projects, including YouTubers Life 2, Star trek Fleet Command and, SKARA The blade remains, which received MMO GAMES Best Early Access, DevGAMM! Grand Prize Best PC Game, Indie Prize Best Game Design Award, TIGA Best Game Design, GameLab Best Technology Finalist, demonstrating my ability to deliver high-quality products and games.
BASED IN BARCELONA, I AM AN INNOVATIVE GAME DESIGNER AND A PRODUCT OWNER WITH A KEEN EYE FOR DETAIL. MY PASSION AND DEDICATION TO BOTH SAAS AND VIDEO GAME PROJECTS, BRINGS ME TO ENSURE EVERY PRODUCT IS CAREFULLY CRAFTED WITH USER EXPERIENCE IN MIND AND VISUALLY APPEALING
Graphics is one my high end skill
that i give to my customers.
Photography is one my high end skill
that i give to my customers.
Framer is one my high end skill
that i give to my customers.
Web designing is one my high end skill
that i give to my customers.
App design is one my high end skill
that i give to my customers.